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Run GDCraft from source

GDCraft is an in-progress Godot 4.7 game written in C#. This guide runs the project from its source repository; it is not a downloadable release guide.

  1. Clone the source repository and open its project.godot file in Godot.
  2. Let Godot import the project and build the C# assembly. The project uses Godot’s Jolt Physics engine setting.
  3. Run the project with F5 / Run Project. Its configured main scene is scenes/Main.tscn, which opens the title screen.
  4. Choose Singleplayer to open the world list, then create or load a world.

If the C# build fails, check the Godot editor’s build/output panel and confirm the editor is the .NET edition. The project file targets .NET 8.

The title screen currently disables Multiplayer and Online, so this source build is for local single-player use. Gameplay and feature coverage are still evolving. The project status page links the living curriculum and fidelity ledger for current implementation details.

Next: create a first world and review the controls.